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Welcome to Forever's Destiny
Forever's Destiny is a live roleplaying club based in the North-West of
England. We organise live roleplaying events throughout the year at a number of sites.
Usually we have one main gathering a month, and they run from Friday evening to Sunday afternoon. There are also many shorter events and social meetings.
Our campaign, which has been running for 22 years, is originally based on the first LRP
campaign run at Treasure Trap. If you are interested in joining or just want some more
information please contact info@destiny.org.uk.
Read the welcome pack online
Our welcome pack covers the basics you'll want to know when you come to a Forever's Destiny event. Most of the pack's contents can be read online in PDF format; just follow the links below:
Welcome to Forever's Destiny (2008)
A Brief Guide to Evermore (in-character)
The Book of Terrible Creatures (in-character)
Our Country At War / Welcome to Avmar (in-character)
The History of Live Roleplaying
Since the advent of the table-top roleplaying game era in the early to mid
1970s, it has been the dream of many followers of the hobby to bring their
activities into a live environment. Many would argue that experimentation in early
'live' roleplaying goes back far earlier than the early 1980s, but it was Donaldson
and Carey and their find of Peckfortain Castle in Cheshire that really
allowed the hobby to take off.
So, in 1981 live roleplaying was born at Treasure Trap (TT). TT with
its professional presentation attracted a great number of people from outside the
hobby - people who would not consider themselves inclined to indulge in the
table-top side of roleplaying. Treasure Trap lasted for three years (1981-1984) and
despite its unbridled success (at its peak TT had over 5000 members on its books
including people travelling in from the continent and the US) Lady Tollemache
decided to sell the castle and refused to renew the lease.
Carey left to start Paintball RPG (which later collapsed due
to sponsorship problems) leaving Donaldson in charge.
The castle closed in May 1984 much to the
disappointment of all concerned. Plans were made to continue the system at
Chiselhurst caves in Kent, but complications led to the collapse of the deal and
allowed Pete Garner to move in with Labyrinthe.
In the autumn of 1985, a number of clubs including Labyrinthe,
Realm, and Spirit of Adventure were founded by ex-TT members and
staff, and in early 1986 so too were Flight of Fantasy (which later
became Nothing Ventured and then Forever's Destiny) and 'The Live
Roleplaying Club'. All the clubs, set up on very different systems and
backgrounds, commonly proposed to continue to present to the world a professional
quality production level and thereby expand the original ideas of Live
Roleplaying. Over the years, a number of these clubs have disappeared giving
opportunity to many smaller newer clubs which don't necessarily follow these
principles. Some are run on the principle of a fun day out in the woods where as
others have continued to try to bring high quality professional Live Roleplaying to
their members
LRP is seen by FD as a fun social activity that must be presented in a
dedicated, high quality environment.
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A Typical Forever's Destiny
WeekendFriday Night - Early Evening - Tavern
Time: Referees organise their adventures and players kit themselves out for adventures and
everyone gets settled on to the site for the weekend...
- Some time later - Adventure
Time: The adventure prepared earlier will be executed.
- Midnight or shortly after -
Tavern Time: An opportunity for people to relax, eat and begin their business for the
weekend. Adventure debrief.
- 01.00 - 02.00 - Time Out: People are expected to go to
bed ready to be up early on Saturday Morning.
Saturday - 08.00 - Tavern
Time: Get up and into costume. Eat Breakfast. The referees prepare their adventures for
the morning.
- 9.00 - Adventure Time: The morning adventures start
- Early
Afternoon - Tavern Time: Morning adventures debriefed. Possible mini-activity (Psychosis,
Megalomania etc.) continue with 'In Character' business.
- Late Afternoon - Referee
for
Saturday Night's adventure begins to prepare. Characters get ready, get battle-boarded and
buy equipment from the armoury.
- 18.30 - Adventure Time: Saturday Nights adventure
starts.
- 24.00 - High Table: see below
- 02.00 - 03.00 - Time
Out
Sunday - 11.00 - Time Out: Sometimes adventures run on Sunday
in the meantime its customary for all the members present to muck in and help tidy the
site.
- 16.00 - Leave the site.
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High Table
On Saturday night the Club always runs a High Table. This event is about 2-3 hours long
and consists of a number of things, such as entertainment, reports, the occassional
encounter as Referees send in NPCs (Non-Player Characters) to round previous plots or
uncover further details of existing ones etc.Warning: The campaign is now in its
22nd year and so has become increasingly detailed. Most new adventurers do find
their few High
Tables a little confusing, don't panic, if you can sit next to somebody who's been here
for a while they will explain things and don't be afraid to ask the actual High Tablers
(those who lead the events) to explain comments, names etc.
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Things to BringBesides yourself
there's
a number
of other things you'll need:A sleeping bag.
Sleeping accomodation is in bunks but you'll need something to sleep in/under.
A change of clothes, especially SOCKS. LRP is an outdoor, overland activity
and can sometimes get a little muddy and damp.
Food. All of our sites have functioning fully equipped kitchens
(usually including microwaves) but you need to bring your own food and
drink.
Cash. Unfortunately, nothing in life is free. We have to pay for site costs, monster and NPC costume and weapons and props. Our current costs (as of May 2009) are as follows:
| Stopover (Fri-Sun) | £9 | | Stopover (Fri-Mon) | £11 | | Mini Mission | £5 | | Single Length Mission | £9.50 | | Extended Single Length Mission | £11 | | Double Length Mission | £18 |
Finally usually there is a tavern night on Friday and Saturday and if you wish to drink, you'll be expected to contribute to the kitty.
Costume and Weapons will be provided for you by the club at no extra cost for your first few events, but if you want to have a go at your own costume feel free to do so.
Things You Don't Need To Bring
Alcohol - It is forbidden to bring Alcohol to a Forever's
Destiny Event, be it for private consumption or otherwise. Many of the
sites we use are 'Dry Sites' (forbid Alcohol) and others allow us a
special dispensation, but on Saturday Night only.
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PR and PresentationWe
would
like
to remind all
prospective new members that one of our foremost goals is the advancement of LRP and its
image, so we'd like you to indulge us and conform to the following rules when attending a
meet.Please don't turn up in bikers leathers (unless you ride a motor cycle of course),
music logoed T-shirts, wearing occult or bizarre badges and/or clothing that makes a
political statement. We ask you to be helpful on this as it is easy to create the wrong
impression. Thanks in advance.
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