[FD Logo]
History of LRP An FD Weekend High Table What to Bring Presentation
[Menubar] Main Page About FD FD's World Histories Noticeboards Photo GalleryDefault

 

About Forever's Destiny

 

Welcome to Forever's Destiny

 Forever's Destiny is a live roleplaying club based in the North-West of England. We organise live roleplaying events throughout the year at a number of sites. Usually we have one main gathering a month, and they run from Friday evening to Sunday afternoon. There are also many shorter events and social meetings. Our campaign, which has been running for 22 years, is originally based on the first LRP campaign run at Treasure Trap. If you are interested in joining or just want some more information please contact info@destiny.org.uk.

Read the welcome pack online

 Our welcome pack covers the basics you'll want to know when you come to a Forever's Destiny event. Most of the pack's contents can be read online in PDF format; just follow the links below:

Welcome to Forever's Destiny (2008)
A Brief Guide to Evermore (in-character)
The Book of Terrible Creatures (in-character)
Our Country At War / Welcome to Avmar (in-character)

The History of Live Roleplaying

 Since the advent of the table-top roleplaying game era in the early to mid 1970s, it has been the dream of many followers of the hobby to bring their activities into a live environment. Many would argue that experimentation in early 'live' roleplaying goes back far earlier than the early 1980s, but it was Donaldson and Carey and their find of Peckfortain Castle in Cheshire that really allowed the hobby to take off.
  So, in 1981 live roleplaying was born at Treasure Trap (TT). TT with its professional presentation attracted a great number of people from outside the hobby - people who would not consider themselves inclined to indulge in the table-top side of roleplaying. Treasure Trap lasted for three years (1981-1984) and despite its unbridled success (at its peak TT had over 5000 members on its books including people travelling in from the continent and the US) Lady Tollemache decided to sell the castle and refused to renew the lease.
 Carey left to start Paintball RPG (which later collapsed due to sponsorship problems) leaving Donaldson in charge. The castle closed in May 1984 much to the disappointment of all concerned. Plans were made to continue the system at Chiselhurst caves in Kent, but complications led to the collapse of the deal and allowed Pete Garner to move in with Labyrinthe.
 In the autumn of 1985, a number of clubs including Labyrinthe, Realm, and Spirit of Adventure were founded by ex-TT members and staff, and in early 1986 so too were Flight of Fantasy (which later became Nothing Ventured and then Forever's Destiny) and 'The Live Roleplaying Club'. All the clubs, set up on very different systems and backgrounds, commonly proposed to continue to present to the world a professional quality production level and thereby expand the original ideas of Live Roleplaying. Over the years, a number of these clubs have disappeared giving opportunity to many smaller newer clubs which don't necessarily follow these principles. Some are run on the principle of a fun day out in the woods where as others have continued to try to bring high quality professional Live Roleplaying to their members
 LRP is seen by FD as a fun social activity that must be presented in a dedicated, high quality environment.

Back to top

A Typical Forever's Destiny Weekend

Friday Night
  • Early Evening - Tavern Time: Referees organise their adventures and players kit themselves out for adventures and everyone gets settled on to the site for the weekend...
  • Some time later - Adventure Time: The adventure prepared earlier will be executed.
  • Midnight or shortly after - Tavern Time: An opportunity for people to relax, eat and begin their business for the weekend. Adventure debrief.
  • 01.00 - 02.00 - Time Out: People are expected to go to bed ready to be up early on Saturday Morning.
Saturday
  • 08.00 - Tavern Time: Get up and into costume. Eat Breakfast. The referees prepare their adventures for the morning.
  • 9.00 - Adventure Time: The morning adventures start
  • Early Afternoon - Tavern Time: Morning adventures debriefed. Possible mini-activity (Psychosis, Megalomania etc.) continue with 'In Character' business.
  • Late Afternoon - Referee for Saturday Night's adventure begins to prepare. Characters get ready, get battle-boarded and buy equipment from the armoury.
  • 18.30 - Adventure Time: Saturday Nights adventure starts.
  • 24.00 - High Table: see below
  • 02.00 - 03.00 - Time Out
Sunday
  • 11.00 - Time Out: Sometimes adventures run on Sunday in the meantime its customary for all the members present to muck in and help tidy the site.
  • 16.00 - Leave the site.
Back to top

High Table

On Saturday night the Club always runs a High Table. This event is about 2-3 hours long and consists of a number of things, such as entertainment, reports, the occassional encounter as Referees send in NPCs (Non-Player Characters) to round previous plots or uncover further details of existing ones etc.

Warning: The campaign is now in its 22nd year and so has become increasingly detailed. Most new adventurers do find their few High Tables a little confusing, don't panic, if you can sit next to somebody who's been here for a while they will explain things and don't be afraid to ask the actual High Tablers (those who lead the events) to explain comments, names etc.

Back to top

Things to Bring

Besides yourself there's a number of other things you'll need:

A sleeping bag. Sleeping accomodation is in bunks but you'll need something to sleep in/under.

A change of clothes, especially SOCKS. LRP is an outdoor, overland activity and can sometimes get a little muddy and damp.

Food. All of our sites have functioning fully equipped kitchens (usually including microwaves) but you need to bring your own food and drink.

Cash. Unfortunately, nothing in life is free. We have to pay for site costs, monster and NPC costume and weapons and props. Our current costs (as of May 2009) are as follows:

Stopover (Fri-Sun)£9
Stopover (Fri-Mon)£11
Mini Mission£5
Single Length Mission£9.50
Extended Single Length Mission£11
Double Length Mission£18

Finally usually there is a tavern night on Friday and Saturday and if you wish to drink, you'll be expected to contribute to the kitty.

Costume and Weapons will be provided for you by the club at no extra cost for your first few events, but if you want to have a go at your own costume feel free to do so.

Things You Don't Need To Bring

Alcohol - It is forbidden to bring Alcohol to a Forever's Destiny Event, be it for private consumption or otherwise. Many of the sites we use are 'Dry Sites' (forbid Alcohol) and others allow us a special dispensation, but on Saturday Night only.

Back to top

PR and Presentation

We would like to remind all prospective new members that one of our foremost goals is the advancement of LRP and its image, so we'd like you to indulge us and conform to the following rules when attending a meet.

Please don't turn up in bikers leathers (unless you ride a motor cycle of course), music logoed T-shirts, wearing occult or bizarre badges and/or clothing that makes a political statement. We ask you to be helpful on this as it is easy to create the wrong impression. Thanks in advance.

 

 
Back to Top
(c)Forever's Destiny 2000. Contact: webmaster@destiny.org.uk Contact: webmaster@destiny.org.uk